Filter¶
Namespace: WellFired.Command.Unity.Runtime.UI
Description¶
Properties¶
IEnumerable< FilterState > | Custom { get; set; } |
IEnumerable< FilterState > | Global { get; set; } |
Public Properties¶
int | ActiveFilterCount |
Public Methods¶
Filter ( ) | |
void | AddCustomFilters ( IEnumerable< FilterState > filterStates ) |
Breakdown¶
- IEnumerable< FilterState > Custom { get; set; }
- IEnumerable< FilterState > Global { get; set; }
- int ActiveFilterCount
- Filter ( )
- void AddCustomFilters ( IEnumerable< FilterState > filterStates )